Turn UI screens into believable device scenes

Compose phones, tablets, laptops, and wearables in 3D, animate with a timeline, and export production-ready videos in minutes.

Core Features

A focused pipeline from asset to final video

Built for speed, visual quality, and reliable publishing workflows.

  • Multi-device 3D library

    Use ready-made phone, tablet, laptop, and wearable models to build realistic scenes fast.

  • Timeline-based motion

    Control camera moves, transitions, and pacing with keyframe editing.

  • High-quality export

    Export MP4, WebM, and MOV for websites, app stores, and paid media.

Start with Animock and publish faster

Create polished mockup videos directly in the browser

Free trial
Capabilities

A complete toolkit for product and marketing teams

From template setup to final export, shorten your go-live cycle with one streamlined workflow.

  • Template-first creation

    Start with proven layouts and replace screens instantly.

  • Brand asset replacement

    Swap logos and colors across scenes in a consistent way.

  • Motion parameter controls

    Fine-tune speed, easing, and camera paths per shot.

  • Custom template system

    Build reusable team templates with brand-safe layouts, camera presets, and motion rules.

  • Multi-ratio delivery

    Produce landscape, portrait, and square variants quickly.

  • One-click publishing output

    Ship assets ready for launch pages and ad channels.

  • Cloud-first editing

    No heavy local rendering setup required.

  • Batch variable replacement

    Reuse one template to batch swap copy, screenshots, and color themes for multiple campaigns.

  • Stable production flow

    Reliable editing and export for deadline-driven campaigns.

Frequently Asked Questions

Most common questions from homepage visitors

Basics

Export and plans

Workflow

Real user reviews

Feedback from product, design, and marketing teams using Animock

  • Portrait of Olivia

    Product designer - Olivia

    "We can turn flat UI frames into believable device scenes in one sitting—our first cut is usually ready within an hour."

  • Portrait of Lucas

    Indie developer - Lucas

    "Timeline motion feels natural. I iterate camera paths and pacing without installing a heavy DCC."

  • Portrait of Sophia

    Marketing lead - Sophia

    "Multi-ratio exports match our ad specs, so we spend less time reformatting in post."

  • Portrait of James

    Growth manager - James

    "Batch swaps across templates help us spin up campaign variants fast when deadlines are tight."

  • Portrait of Emma

    Brand manager - Emma

    "Replacing logos and colors consistently across scenes keeps our launches visually aligned."

  • Portrait of Noah

    Content creator - Noah

    "The 3D device library means I rarely hunt for stock mockups anymore."